Start can be None, Weapon or Weapon + Role. ImpactPointStatic uses a snapshot of the hitpoint in screenspace. ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS. GunDirection uses the gun pointing direction in worldspace and its the default mode for ADS. Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic. Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking. If you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.ĭebugMode for adjusting the hitmarker features. Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes. ConfigurationManager's Advanced settings allows for better customization This mod adds hitmarkers with different Shapes, Colors and Soundsĭefault Shapes, Colors and Sounds can be changed by pressing F12. Hitmarkers with different Shapes, Colors and Sounds
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